AI Insights · Timothy · October 2022
Top 5 Dinosaur Games on iOS in the Netherlands in Q3 2022
Explore the performance of the top 5 dinosaur games on iOS in the Netherlands during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 dinosaur games on iOS in the Netherlands showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Dinosaurs Bubble Shooter saw a gradual decline in weekly downloads, starting from 830 in late June and decreasing to 422 by the end of September. Active users also showed a downward trend, peaking at 5193 in early July and dropping to 3785 towards the end of the quarter. The game did not generate any revenue during this period.
Dino Domination, released in late July, experienced an initial spike in downloads with 1857 in the first week of August, which then tapered off to 238 by the end of September. Active users followed a similar pattern, starting at 1327 in early August and decreasing to 862 by the end of September. There was no revenue reported for this game.
Merge & Fight - Dinosaur Game experienced fluctuating weekly download numbers, beginning with 427 in late June, peaking at 612 in mid-July, and ending with 267 in the last week of September. Active users started at 1273 in late June, saw a peak of 1524 in mid-July, and slightly decreased to 1132 by the end of September. This game also did not report any revenue during the quarter.
Steve | Widget Dinosaur Game showed a notable increase in weekly downloads, starting from 203 in late June and reaching a high of 1226 in mid-September before settling at 401 by the end of the quarter. Active users increased significantly from 618 in late June to a peak of 1701 in mid-September, ending the quarter at 1172. Revenue generation was minimal, with occasional small spikes such as $11 in the first week of August and $8 in mid-August.
Jurassic World™: The Game maintained steady weekly downloads, starting at 388 in late June and slightly decreasing to 178 by the end of September. Active users showed an initial increase from 2590 in late June to a peak of 3123 in early August, followed by a decline to 2336 by the end of the quarter. The game’s weekly revenue fluctuated, peaking at $1384 in late June and ending at $634 in late September.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.